DSA Solution

Note Preview

04_dsa_solutions/leetcode_solutions

πŸ“– Open Note
Table of Contents
    Platform & Reading Settings
    Theme & Appearance
    COLOR THEME
    READING TINT
    Reading & View Controls

    πŸ“‘ Platform Audit & Verification Report

    360
    Indexed Notes
    5.0s
    Build Time
    100%
    SPA Compliant
    60 FPS
    PixiJS Graph

    Active Platform Features

    • βœ… Multi-Track Fast Dev: Staging 2+ tracks in parallel with sub-5s full builds.
    • βœ… Obsidian Graph Engine: Emerald (DSA), Indigo (Architecture), Amber (Languages), Pink (Cloud).
    • βœ… Directed Arrows: GPU-accelerated triangular vectors indicating knowledge dependencies.
    • βœ… Lazy-Loaded Graph: Zero initial memory/CDN overhead, hydrating strictly on viewport intersection.
    • βœ… Mobile TOC Drawer: Touch-friendly bottom sheet highlighting active section headings.
    • βœ… Distraction-Free Focus: Maximize reading canvas with 1-click floating exit trigger.
    • βœ… Resilient Storage: Defensive JSON parsing preventing crashes across hard reload (Ctrl+Shift+R).

    GraphMind

    Home

    ❯

    01_DSA

    ❯

    01_theory_and_patterns

    ❯

    12_Computational_Geometry

    12_Computational_Geometry

    5 items under this folder.

    • Oct 27, 2026

      Supplements for 12_computational_geometry (Exam, Problems, Q&A, Resources)

      • dsa
      • 12_computational_geometry
      • exam
      • problems
      • qa
      • resource
      • learning-note
    • Oct 27, 2026

      Computational Geometry: Convex Hull, Line Sweep, Polygon Area & Point Location

      • dsa
      • computational-geometry
      • convex-hull
      • grahams-scan
      • monotone-chain
      • sweep-line
      • cross-product
      • shoelace-formula
      • algorithms
      • computer-science
      • learning-note
    • Oct 27, 2026

      Computational Geometry: Convex Hull via Graham Scan & Jarvis March

      • dsa
      • computational-geometry
      • convex-hull
      • graham-scan
      • jarvis-march
      • cross-product
      • monotone-chain
      • algorithms
      • computer-science
      • learning-note
    • Oct 27, 2026

      Computational Geometry: Line Segment Intersection & Bentley-Ottmann Sweep-Line

      • dsa
      • computational-geometry
      • sweep-line
      • bentley-ottmann
      • line-segment-intersection
      • balanced-bst
      • priority-queue
      • algorithms
      • computer-science
      • learning-note
    • Oct 27, 2026

      Computational Geometry: Point-in-Polygon Testing via Ray Casting & Winding Number

      • dsa
      • computational-geometry
      • point-in-polygon
      • ray-casting
      • winding-number
      • cross-product
      • jordan-curve-theorem
      • algorithms
      • computer-science
      • learning-note

    Created with Quartz v5.0.0 Β© 2026

    • GitHub
    • Discord Community